light.on()
Game made by Wuming Games (@mayst and @youjing) for the Game Jam Ludum Dare 52, theme Harvest. Link to our game at LD52
Harverst light roses in this tetris-like path construction game!
In light.on(), the player controls the princess and uses light to water and harvest light roses. However, with the darkness encroaching on the Realm of Light, this task is not quite simple.
In traditional adventure stories, the princess always exists as an symbol of victory, a trophy to claim. She sleeps in a coffin of roses, waiting for the hero to kiss her awake. Therefore, we want to tell the princess’s side of the story.
How to play : Rotate and connect the lightpaths to harvest all roses in a level.
Controls:
- Left/Right/Up/Down arrow: move left / move right / rotate left (anti-clockwise) / soft drop block
- Space: next dialog, hard drop block
- R: quick restart in level
- Esc/`/P: quick pause in level
Credits:
- Wuming Games
- @mayst - Concept, Art, Writing
- @youjing - Programming, Level design
- Other ressources
- Sound effets : taira-komori (https://taira-komori.jpn.org/freesoundcn.html)
- Background musics: PeriTune (https://peritune.com/)
- Font : stonyislandnf
Status | Released |
Platforms | HTML5 |
Authors | youjing, mayst |
Genre | Puzzle |
Made with | Unity |
Tags | Ludum Dare 52 |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
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